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MultiMerch 4 Beta almost available!

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Just a quick note to those of you interested in the current development status and willing to give the new features a try - the new beta version is almost ready and introduces such popular requests as PayPal Adaptive for parallel payments, seller badges, quick and user-friendly table sorting and filtering via Ajax as well as image size settings for different areas, rich text editor for seller profile and product forms, product attributes integrated with OpenCart's attributes and various other things! Let us know if you wish to test it out and we'll provide you with the beta as soon as it's available!

The post MultiMerch 4 Beta almost available! appeared first on MultiMerch Marketplace.


Custom Theme Compatibility

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Not all of the custom themes are compatible with the MultiMerch extension out of the box. Themes, which are heavily modified and have more differences from default theme, will probably have more compatibility issues, because extension relies on some specific lines of code in the templates. This document will guide you through the process of eliminating compatibility issues of MultiMerch extension with the custom themes.

Theme installation

First of all, you should make sure that you have transferred all the template files and css files of the MultiMerch from the “default” theme folder to your new theme folder. Also, in the multimerch.xml file, which is located in vqmod/xml, check that theme folder is set to the one of your theme – for example “<!ENTITY themeFolder “myTheme”>”. These are the two installation steps, which should be completed before anything else.

Fixing vQmod compatibility issues

Next comes the part of fixing the compatibility issues. You need to test the OpenCart installation and find out what are the conflicting moments. To do so, just check different pages where module has made changes and see whether there are errors in the pages.

If something which was intended to be on the page is not there, you have to check for the errors in the vQmod log – it is usually found in vqmod/vqmod.log or vqmod/logs in later versions. If theme has modified code, which prevents vQmod modifications from being applied, you will find records of all the errors there. The log message usually states which line was not found and in which file. At this point after localizing the error you will have to make a correction to the xml file to search for a new line, which is available in the new theme file. It is easier to find it, if you compare the new theme file with the one from default theme. After finding where this piece of code should be inserted in the new template file, make the correction and save the xml file. Consult the vQmod project page for syntax.

There are two common places where vQmod errors appear. One of these is the “My account” page (where section of the seller account menu is being added) – the file edited there is catalog/view/theme/template/account/account.tpl. The second one is “Product information” page, where information about seller for the products is added – the file edited there is catalog/view/theme//product/product.tpl.

Fixing template files

After vQmod errors were corrected, you may need to correct the MultiMerch template files to make them compatible with theme (it also depends on how heavily modified the theme is – sometimes it is not necessary to modify them). In case if the MultiMerch pages (all the seller account pages like seller profile form, new product form, product list and so on, seller information page, seller list page) do not look like intended, then you will have to compare them to any of your theme template files (for example any of them in account folder) and each of the MultiMerch template files and adapt any changes to make them compatible.

The post Custom Theme Compatibility appeared first on MultiMerch Marketplace.

Commissions

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Using the MultiMerch extension it is possible to set different types of commissions and fees for the store in general, for the seller group and for each concrete seller. Commissions and fees are defined and applied in the following order, ending with the most actual: Default seller group (Store) -> Seller group of concrete seller -> Seller.

That is, if commissions are only defined for the default seller group (in other words, they are defined for the store in general), they are used. If a seller is in a different seller group and commissions are defined for that group, they’re used. Finally, if commissions are defined for the seller specifically, they’re used instead. If a commission field is left empty, it gets inherited from the higher level.

Example 1 (seller is in “another” group) :
Default group commission: 0.30 + 5%
“Another” group commission: 0.50 + 10%
Seller commission: 1.00 + 15%
Final seller commission = 1.00 + 15% per sale

Example 2 (seller is in “another” group) :
Default group commission: 0.30 + 5%
“Another” group commission: 0.50 + 10%
Seller commission: (empty) + 15%
Final seller commission = 0.50 + 15% per sale

Example 3 (seller is in “another” group) :
Default group commission: 0.30 – 5%
“Another” group commission: 0.50 + (empty)
Seller commission: (empty) + (empty)
Final seller commission = 0.50 + 5% per sale

There are currently 3 different fee types in MultiMerch:
Signup fee – if set, this fee is collected once on seller signup. Setting method to “Balance” will deduct the amount from the sellers initial balance (so seller will start with a negative balance) while “PayPal” will make the seller to perform a PayPal payment on signup.

Listing fee – if set, this fee is collected once for each product listing. Setting method to “Balance” will deduct the amount from the sellers current balance while “PayPal” will make the seller to perform a PayPal payment when listing a product. Percent field will make the final fee dependent on the product price.

Sale fee – if set, this fee is collected once for each product purchased. Percent field will make the final fee dependent on the product price.

The post Commissions appeared first on MultiMerch Marketplace.

Attributes

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This document gives an insight on the attributes in MultiMerch extension. Store administration can define product attributes in Admin -> MultiMerch -> Attributes. These attributes will appear for sellers, when creating new products.

There are 9 attribute types to choose from: checkbox, radio, select, text, textarea, date, datetime, time and image. When an attribute is defined and enabled, it will appear on the New product page for the sellers to choose from. Attribute description appears under the attribute as a note text to provide additional information to the seller. Selected attributes will then be displayed on the product page as textual info.

Text and textarea attributes can either hold generic text or language-specific text. In the latter case, they will appear in the language tabs along with product name and description, in the former – beside all other attributes under “Price and attributes”.

The post Attributes appeared first on MultiMerch Marketplace.

Multimerch 4.0 is out!

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multierch shipping edition

MultiMerch Marketplace v4.0 is out! With this release, MultiMerch has been divided into several packages with different feature sets.

We now offer three different packages – Lite, Standard and Shipping.

MultiMerch Lite includes the basic features of MultiMerch – everything you need to launch your own digital marketplace and collect sale commissions.

MultiMerch Standard additionally includes advanced features like Mass and Adaptive payments, seller badges, signup and listing fees as well as a lot of planned features like private messaging and recurring payments.

Shipping Edition now comes as a proper addon to either DM Lite or Standard and only implements shipping features – this makes it easier to update it and keep it compatible with custom themes and extensions. You can check the new pricing and full feature table of the packages here.

New features in MultiMerch 4.0:

  • Dynamic table sorting and filtering via Ajax (DataTables)
  • Instant payouts via PayPal Adaptive *
  • Seller badge system *
  • Rich-text editing in the frontend
  • Image size settings for images in different areas
  • Product attributes integrated with OpenCart attributes *

Features marked with * are not available in MultiMerch Lite. Please contact us for updates. For any other questions, feel free to sign up on our forums!

The post Multimerch 4.0 is out! appeared first on MultiMerch Marketplace.

Private messaging and MultiMerch 4.1!

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mm41head

After 4.0, we promised to make our release cycle shorter and concentrate on implementing the most popular features, rolling them out as they're ready. We kept our promise and we proudly present MultiMerch 4.1, that introduces a brand new private messaging system and various bugfixes!

Until now, MultiMerch only offered a possibility for the customers and sellers to communicate via email, which had its drawbacks. From now on, buyers and sellers can communicate within the store without sharing their emails, which makes them more likely to complete the purchase in your store, rather than trying to do it externally.

For now, the system offers basic messaging functionality. If you think it needs something more, feel free to share your ideas on our forums and we just might implement them! Also, the next feature you can expect soon will be custom payout methods.

As a side note, we're also working on a proper buyer account system for our current customers to make it easier for you to update. Meanwhile, you can download the new version via the link you received with your purchase. If it doesn't work, let us know!

The post Private messaging and MultiMerch 4.1! appeared first on MultiMerch Marketplace.

Seller Groups

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Seller groups are an easy and convenient way of managing different commissions, badges and other various settings for sellers in the store. There is a default seller group, which applies a default commission setting for all the new sellers, which by default are assigned to the default seller group.

There is a special inheritance system of applying any setting like commissions or seller badges. It goes this way: Seller’s individual setting -> Concrete seller group setting -> Default seller group setting (store setting). This means that if seller has for example commission setting set for him, then these individual settings will be used for calculation of commissions and not the ones of his Seller group or default store settings. If seller does not have individual setting set for him, but is assigned to any non-default seller group, then seller group setting will be used. And only in case if there is no individual setting for seller and seller is not assigned to any non-default seller group, default store setting is used.

Seller groups can be found in Admin -> MultiMerch -> Seller groups. Here new seller groups can be added and old ones edited. Description and name of a seller group is a multilanguage field. Commissions and badges for all the sellers, belonging to that seller group can be specified here.

Seller group settings apply to all the sellers within the group, who do not have individual settings defined for them. A seller always belongs to one group. Default seller group is created during installation and cannot be deleted. All the new sellers by default are assigned the default seller group. Therefore settings for this seller group should be checked carefully.

The post Seller Groups appeared first on MultiMerch Marketplace.

Partners welcome for custom development requests

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We're getting quite a few custom development requests lately that we can't always handle ourselves without stepping back from keeping MultiMerch going. Therefore, we've decided to start building a list of partners willing to take up custom requests. If you're an OpenCart developer or a team looking for additional clients, we'll be happy to list you as our partner and encourage our clients to contact you for custom development inquiries – drop us a line if you're interested.

The post Partners welcome for custom development requests appeared first on MultiMerch Marketplace.


Multimerch v4.2 is out!

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multierch shipping edition

MultiMerch Marketplace v4.2 is out!

New features in MultiMerch 4.2 include possibility to clone products and usage of some of the default OpenCart fields in the product form. Some other minor changes are included and several bugs were also fixed in this release including the one with Rich Text Editor.

Cloning function allows sellers not to create similar products from scratch every time, but use existing products as a template instead for creating a new one, which should save sellers a lot of time.

New product fields feature allows displaying in the seller product form such fields as: Meta Tag Keywords, Meta Tag Description, Model, SKU, UPC, EAN, ISBN, Manufacturer, Date Available…

The post Multimerch v4.2 is out! appeared first on MultiMerch Marketplace.

Version 4.3 of MultiMerch

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multierch shipping edition

MultiMerch Marketplace v4.3 released!

Here is a list of the new features in MultiMerch v4.3:

  • Seller rating system
  • Product listing period for seller groups
  • Maximum quantity for the seller groups
  • Possibility to re-list products
  • One-page registration for sellers
  • And some smaller features like maximum price setting for products, pre-defined seller avatars
  • Several bugfixes spotted up to date

New seller rating system allows customers to leave rating and feedback to sellers after completing the orders. Each completed order, which contains any products from sellers and has not been rated yet will have a new action available – “Rate”. After pressing there customers will be allowed to rate seller in several criteria. Customers will also leave feedback in the form of comment to the seller. This information is then shown in summarized way on the product page and seller profile page, where average ratings are shown. It is planned to show seller feedback too on a separate page in future releases of the MultiMerch.

Product listing period for seller groups. This feature allows to have limited time listing for products of the sellers in concrete seller group(s). It is defined in days. After the listing period passes, products are automatically disabled. Then if setting “Allow re-listing disabled products” is enabled, sellers will be able to re-list disabled products.

Maximum product quantity for seller groups. This feature allows marketplace owner to define whether products will have limited quantity for sellers in the concrete seller group(s). If “Disable product after quantity depletes” setting is enabled, then after reaching quantity 0, products will be disabled.

One-page registration for sellers enables the possibility for sellers to register directly for seller account without registering customer account first. In other words – this is merged registration form for both customer and seller.

The post Version 4.3 of MultiMerch appeared first on MultiMerch Marketplace.

Black Friday Massive Discount!

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Multimerch Shipping Edition

MultiMerch team has decided not to stand aside during the Black Friday and here is the discount.

You can save 20% off your order! And here is a discount coupon code, which is valid only during the Black Friday (November, 29): bf2639525mm

The post Black Friday Massive Discount! appeared first on MultiMerch Marketplace.

MultiMerch 4.4 is deployed!

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The fresh and anticipated version 4.4 is out! 8 new features have been implemented and dozens of bugs have been fixed to deliver you the best in class OpenCart multivendor extension.

Following our customers’ requests, we’ve made the life for the sellers easier: their rating pages are renewed, account registration success page is created and redirects are tuned to make the interface as user friendly as it can be. What’s more, it is now possible for the seller to save time by setting everything up until the approval of an admin of the shop!

The team is striving to perfect Multimerch. Your feedback and suggestions are very welcome. But now, have fun with making your store a truly multivendor marketplace with our Multimerch latest stable release.

 

But this is not it! We have launched the Affiliate Program. Do you want to earn 20% on each sale? Apply now!

 

Version 4.4 changelog

Features and fixes:

 *Raised maximum download count from 5 to 50.
 *New seller ratings page.
 *Settings for seller rating comments added.
 *Sellers are redirected to the seller dashboard after login.
 *More relevant information in the new seller registration and awaiting moderation mails.
 *New seller account registration success page after one-page seller account registration form.
 *Proper validation check for the PayPal address of the seller.
 *Allow inactive sellers to list products, which will then automatically be approved, when seller account is approved by admin.

Bugs:
 *Numerous bugs in MultiMerch PayPal Adaptive (formatting, missing or incorrect characters in code, incorrect language variables, created a separate PayPal Adaptive for Shipping Edition, [other bugs in process]).
 *Fixes in one-page seller registration form.
 *Fixed bug for no seller rating defined.
 *Image size of the seller avatar in contact seller dialog bug.
 *Messages page style fixed.
 *Multiple fixes for the image type of attributes. Images are actually now acting as images.
 *Multiple missing language variables fixes.
 *Flat fee commission formatting bug in Admin->MultiMerch->Seller Groups.
 *No attributes selected bug, when there are no required attributes.
 *Errors in SQL statements with GROUP BY.
 *PayPal signup fee payment fix for one-page seller registration form.
 *Text attribute type changed from VARCHAR(128) to TEXT (the limit of 128 was inadequate).
 *Re-listing fee payment fixed.
 *Hard-coded language variables removed.
 *Check for existing product order data records added. Duplicate order records issue fixed.

 

The post MultiMerch 4.4 is deployed! appeared first on MultiMerch Marketplace.

Creating merchant accounts in OpenCart with MultiMerch

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Seller Stats

Merchants are the heart of any multivendor marketplace, therefore a top notch user experience is a must when it comes to creating and managing vendor accounts within the store. MultiMerch tries to make vendor registration in OpenCart as simple and straightforward as possible to allow the seller to concentrate on more important things like selling products.

MultiMerch allows for two ways of creating a vendor account - regular registration and one page signup. The former is a two step process where the vendor signup form is built on top of OpenCart's standard signup process while the latter combines both into a single step.

 

Standard registration

By default, MultiMerch has the two step vendor registration enabled. First, the user signs up in the store as a regular customer using OpenCart's standard registration form and specifying basic account information such as email address, password and physical addresses if necessary.

Register Account

After the first step is completed, the customer may apply for the vendor account by filling out the vendor registration form provided by MultiMerch. This is where all the vendor-specific information is entered - most importantly, nickname, description, profile image and payout address for royalty withdrawals. Regular customers can omit this step.

Seller Profile

Two step signup is a little more time consuming than the one page registration. However, it has its advantages - ease of implementation, logic separation and standard OpenCart templates will make this approach suitable for most of multivendor stores out there.

 

One page signup

For a faster and more straightforward merchant registration MultiMerch makes it possible to use one page vendor signup form instead of the standard process. This merges Opencart's customer signup with MultiMerch vendor registration and presents it as a single form. For vendors this means one less step to creating the account and beginning with the selling process.

Register Seller Account

Unlike standard registration, this may require some customization for modified OpenCart stores and therefore may be a little more difficult to implement. For standard installations, however, one page signup shoudn't cause any issues and may be used out of the box.

Thus, no matter what your requirements are, MultiMerch makes it possible to choose the best way for the merchant to sign up at your OpenCart store without much hassle and start selling products in a matter of minutes!

The post Creating merchant accounts in OpenCart with MultiMerch appeared first on MultiMerch Marketplace.

7 Reasons for a Startup to Fail

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Everyone’s so obsessed with startups nowadays – technically, MultiMerch is a startup too, even though we prefer not to call it like that. All the business success stories of the last decade are associated with online brands. Have you ever imagined yourself as the next Zuck or Dorsey? Many have, and most of them fail. But why?

 

They are not bootstrapping

Bootstrapping is an organic, self-sustaining, creative approach to entrepreneurship to cut personal risk. Seriously, before going out wild with your crazy business idea, go and validate it. Spend a bit of your personal time and $100 bucks of your personal money to make the first sale. Do it before you start building your awesome website and even before you think about the name and the domain name for your business. Seriously, this is the first thing you want to do – make sure someone actually wants your stuff or you might end up having wasted time and money for something no one needs. Noah Kagan and the Appsumo team offer a great course on starting your business through idea validationgo check it out!

 

Their ideas suck

Quite obvious, isn’t it? You’d be surprised how many of the ideas pitched on various startup gather events like Techhub are totally ridiculous. Again, validation is your friend. Go through a grandma test – talk to your grandma or a friend or two for 5 minutes. If you’re not able to explain them what’s your product and why they wanna buy it you might consider thinking of something else. Why would you want to waste your time building something people don’t need and want?

 

There’s a business idea, but no business model behind it

So you might have come up with a great idea – the product you’re offering is awesome, the customer experience second to none and you’re planning what to spend your first million on. Then you launch – and you’re broke in 3 months.

Whatever you are doing, make sure it gets you past the break-even point, the quicker – the better. Don’t be lazy, spend some time and put everything down on paper. The good old Business Model Canvas has never done any bad.

 

Get the customer to pay for less than what you get in return

The cost of acquisition of each customer must be less than his lifetime value. Sum up all your marketing costs and divide the amount by the number of your customers to get the cost of acquisition. The lifetime value is your gross margin x the number of products your client buys. You don’t really want to pay $50 bucks to acquire a customer that’ll spend $5 on your product, do you?

 

They don’t count their pennies

Accounting is important. Spend $30 per month and hire an accountant for your business. Let this person be annoying putting financial accountability pressure on you and preventing you from overspending. You might be a great entrepreneur and not know what your break-even level is. Concentrate on what you are best at!

 

There is no market or it is not reached

Is there anyone out there who wants what you’re offering and if yes – do they know you exist?  If you used the Business Model Canvas than you’ve done some research upfront and know there is a market for you. Start selling! This might be a problem if you experience fear of rejection or laziness, but you’ll get over it once you begin.

You might also experience the funding gap, but this is not a big deal – explore the world of guerrilla marketing and free means of communication. There is also social media, free press releases, cold emails to potential customers and other things – seriously, with all the possibilities nowadays doing business online is an affordable process.

 

Features are not translated into customer benefits

Customers are lazy, just like you (or us). You might be offering a great product with a dozen awesome features that is superior to all of your competitors – but make sure your customer gets it! If your custom printed t-shirts are made of 100% cotton, say that they’re 100% natural. If you have a dozen of support guys employed, tell your clients all your support queries are processed within 5 minutes. Be creative in convincing your potential customers that you’re offering a product they want to pay for!

 

This sums up some of the popular reasons for e-commerce startups (or pretty much any small business online) to fail miserably shattering the dreams of their founders. Of course, there are many other things you need to pay attention when starting a business, but these are some of the main ones you totally need to take care of first. Do your homework, check your market, validate your idea and make sure it’s viable. Then you should be good to go!

 

Have a business success or failure story to tell? Share it in the comments and win a 15% off your next MultiMerch purchase :D

The post 7 Reasons for a Startup to Fail appeared first on MultiMerch Marketplace.

Happy Easter – 15% discount


E-business: outsourcing vs in-house to get things done

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Howdy folks! While I realize most of you are still on an Easter break, our business guy Nick wrote a clever article on outsourcing , in-house and administrative costs that I’d like to share with you here. Enjoy :)

 

The underlying principle for how to decide what to outsource and what to do in-house is the same for e-commerce as for any other business. The only thing you should decide when making this decision is whether the administrative costs exceed the transaction costs for each action or vice versa. So what are they exactly?

According to R. Coase, the transaction costs are:

  • search and information costs
  • bargaining and decision costs
  • policing and enforcement costs

Administrative costs, on the other hand, are the expenses  incurred in controlling  the organization. Although IT brings the costs down, the principle will still be true in the foreseeable future. Nothing much has changed here since 1937, when Coase, the Noble Prize winner in Economics, wrote his article “The Nature of the firm”.  He explains it this way:

  1. the costs of organizing additional transactions rise with scale and are equated with the costs of additional market transactions;
  2. the organization of bigger firms may not reproduce the effects of market conditions.

So let’s go through all the steps, “from sheep to shop”, to see what can be outsourced and what shouldn’t.

 

Research and development

It was classically believed that research and development is something you should definitely do on your own. Today, the things have changed a little, so, unless you are in Chemical industry, you can start outsourcing at this stage as well. Even if you only have an idea and nothing else, you can still use third party services such as Quirky to help you develop it. It is nearly effortless – just post your thoughts and you’ll get help from designers, marketers and other techy people in exchange for a percentage of your future profits. If they like your idea, of course. We don’t  even mention programming here - internet is full of freelance developers, designers and what not who’ll do anything for you and save you the trouble of recruiting, training and motivating your own team. So again – do run this check – if it’s cheaper to do it yourself or to hire someone to do it. Of course you’ll have a dozen other things to think of, including intellectual property rights, the extent of control you have on over the people who do it, etc.

 

Production

But then, how hard can it be to get your idea to the production stage, have your product ready and placed on Walmart shelves? Again, you can either spend time and effort and do it yourself or use a third-party service like Quirky to help you do it. Alternatively, you can look for contractors in China via Alibaba or a similar resource – no need to build you own production facilities. And if physical goods can be created without your presence, imagine how many opportunities are there for development tasks on services like Freelancer, Odesk and Elance. The rule of thumb for this is: if the IT development has not much to do with providing you with a competitive advantage, transaction approach is advisable.

 

Sales

This is probably the trickiest function to be outsourced in full. There is no doubt that you can outsource building the infrastructure for selling a lot:

  • Outsource SEO – let the qualified people fine-tune your Adwords, add working keywords, etc. Administrative costs are definitely higher per se, let alone unrealized profits because of bad indexing of your store and things like that.
  • Design – website design is a task you do not need an in-house team to do. The only exception would be if you already have designers in your team.
  • Advertising
  • Accounting – you don’t want to hire a one full-time if you’re a small business or do all the tax and legal things yourself.

The main question is however, if you can trust a third party with selling your product. If you are able to judge the sales people by the level of output and leave the emotions beside – you can also outsource it and live with a virtual company.

 

Our example

Theory is good, but practice is better. I will share our example – the checklist for outsourcing vs in-house.

  1. Is it a specialized skill we don’t have? Yes – outsource
  2. Does it require any equipment we don’t have?  Yes – outsource
  3. Is it seasonal or temporary? Yes – outsource
  4. Is the task limited and non-recurrent? Yes – outsource
  5. Is it likely that we’ll be doing the task in the long-term? No – outsource

The difficult part in our case is to find the right talent for designing and custom coding. On the other hand, this is true for the whole industry.

 

Conclusion

There’s no one size fits all when it comes to outsource vs in-house decision. The majority of e-commerce businesses use the hybrid models where some of the tasks are performed by outsourced personnel. The only good tip would be to search the internet properly before hiring a service provider. For instance, there are plenty of free or almost free CRM solutions that bring your customer relation administrative costs to nearly zero. If you’re a small e-commerce venture, think about having fun when running your business. Then the rest of it – that’s not fun or that you can’t do yourself – can be outsourced. Good luck with that!

 

Have a business story on in-house vs outsourcing at hand? Share it in our comments section :)

The post E-business: outsourcing vs in-house to get things done appeared first on MultiMerch Marketplace.

Shipping

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This document describes how shipping works in the Shipping Edition of MultiMerch.

OpenCart shipping methods and/or any third-party shipping modules are not needed for product shipping via MultiMerch. In fact, they are unlikely to work with the Shipping Edition because of the multi-seller nature of the extension. For that reason shipping in the extension is simplified and integrated with seller accounts.

Basic workflow of the shipping in MultiMerch SE:
*Administrator/Marketplace owner defines which shipping methods will be available for sellers in the Admin -> MultiMerch -> Shipping Methods. These shipping methods will be provided to sellers to choose from. Any shipping method names can be defined here, for example – “FedEx”, “UPS”, “Royal Mail”, “DHL”, if you want to be specific. Or for example – “Local Shipping Provider”, “Overnight Express Delivery”, “Courier Service”, if you would like to provide only generic names to have a global marketplace. In that case sellers will specify shipping providers in the comments. Name and description fields are multi-language fields.

*Administrator/Marketplace owner defines the Geo Zones, to which sellers will be able to ship their products to: Admin -> System -> Localisation -> Geo Zones. Basically, you can define whatever locations you would like to use here, like: Worldwide, European Union, North America, United Kingdom, Chile, Canada and even particular counties/regions. This list will be provided to sellers to choose from.

*Sellers select whether they will be providing shipping costs for every product separately or provide weight-dependent combined shipping for all of their products. This is done on the “Shipping Settings” page of the seller account area in the frontend.

*In case of fixed product shipping, sellers define shipping methods and costs for every product when creating or editing it. In case of combined shipping costs, they have to be defined just once for all the shipping methods sellers want to use and all the destination Geo Zones they want to ship products to. After that, only product weights have to be defined for all the products for shipping to work properly. This is done in the Shipping tab of the product form.

*Customers can estimate shipping costs on the product page. They are also seen during the step 4 of the checkout – shipping method selection.

*When an order is processed, shipping cost is added to the seller balance. Seller in turn receives customer shipping address in the order confirmation e-mail. Customer address can also be seen in the orders list page of the seller account area. On the same page seller can mark product(s) as shipped and add a tracking number, which will be sent to customer via e-mail.

The post Shipping appeared first on MultiMerch Marketplace.

Seller Groups

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Seller groups are an easy and convenient way of managing different commissions, badges and other various settings for sellers in the store. There is a default seller group, which applies a default commission setting for all the new sellers, which by default are assigned to the default seller group.

There is a special inheritance system of applying any setting like commissions or seller badges. It goes this way: Seller’s individual setting -> Concrete seller group setting -> Default seller group setting (store setting). This means that if seller has for example commission setting set for him, then these individual settings will be used for calculation of commissions and not the ones of his Seller group or default store settings. If seller does not have individual setting set for him, but is assigned to any non-default seller group, then seller group setting will be used. And only in case if there is no individual setting for seller and seller is not assigned to any non-default seller group, default store setting is used.

Seller groups can be found in Admin -> MultiMerch -> Seller groups. Here new seller groups can be added and old ones edited. Description and name of a seller group is a multilanguage field. Commissions and badges for all the sellers, belonging to that seller group can be specified here.

Seller group settings apply to all the sellers within the group, who do not have individual settings defined for them. A seller always belongs to one group. Default seller group is created during installation and cannot be deleted. All the new sellers by default are assigned the default seller group. Therefore settings for this seller group should be checked carefully.

The post Seller Groups appeared first on MultiMerch Marketplace.

Shipping

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This document describes how shipping works in the Shipping Edition of MultiMerch.

OpenCart shipping methods and/or any third-party shipping modules are not needed for product shipping via MultiMerch. In fact, they are unlikely to work with the Shipping Edition because of the multi-seller nature of the extension. For that reason shipping in the extension is simplified and integrated with seller accounts.

Basic workflow of the shipping in MultiMerch SE:
*Administrator/Marketplace owner defines which shipping methods will be available for sellers in the Admin -> MultiMerch -> Shipping Methods. These shipping methods will be provided to sellers to choose from. Any shipping method names can be defined here, for example – “FedEx”, “UPS”, “Royal Mail”, “DHL”, if you want to be specific. Or for example – “Local Shipping Provider”, “Overnight Express Delivery”, “Courier Service”, if you would like to provide only generic names to have a global marketplace. In that case sellers will specify shipping providers in the comments. Name and description fields are multi-language fields.

*Administrator/Marketplace owner defines the Geo Zones, to which sellers will be able to ship their products to: Admin -> System -> Localisation -> Geo Zones. Basically, you can define whatever locations you would like to use here, like: Worldwide, European Union, North America, United Kingdom, Chile, Canada and even particular counties/regions. This list will be provided to sellers to choose from.

*Sellers select whether they will be providing shipping costs for every product separately or provide weight-dependent combined shipping for all of their products. This is done on the “Shipping Settings” page of the seller account area in the frontend.

*In case of fixed product shipping, sellers define shipping methods and costs for every product when creating or editing it. In case of combined shipping costs, they have to be defined just once for all the shipping methods sellers want to use and all the destination Geo Zones they want to ship products to. After that, only product weights have to be defined for all the products for shipping to work properly. This is done in the Shipping tab of the product form.

*Customers can estimate shipping costs on the product page. They are also seen during the step 4 of the checkout – shipping method selection.

*When an order is processed, shipping cost is added to the seller balance. Seller in turn receives customer shipping address in the order confirmation e-mail. Customer address can also be seen in the orders list page of the seller account area. On the same page seller can mark product(s) as shipped and add a tracking number, which will be sent to customer via e-mail.

The post Shipping appeared first on MultiMerch Marketplace.

MultiMerch 5.0, website redesign and custom development

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MultiMerch 5.0 Released

Good news, guys!  The long awaited update to MultiMerch Marketplace is out! Today we’re happy to introduce MultiMerch 5.0 that, among other things, brings you support for product options that lets your merchants assign various options like file types, sizes or colors to their products. Meanwhile we’ll be working to improve this and implement additional features, like a possibility for merchants to define their own options, make them category-dependent and other things.

In addition to product options, the new version also includes a few dozens of minor additions and bugfixes. See the full post for a complete list of changes.

As you can see, we’ve also updated our website it more informative, sleek and mobile-friendly. You can now subscribe to the MultiMerch newsletter to be informed about the latest updates. We’re also working on improving our documentation, so check back once a while.

Additionally, we’re very excited to announce that our team is growing and we are now ready to take up custom orders for your e-commerce projects, whether simple MultiMerch modifications or a complete website development. Drop us a line if you’re looking for some custom coding!

Even more, we’re offering a 10% discount on all MultiMerch purchases over the next week – claim it via mm10kv50 coupon code with your next purchase! And now, see the full MultiMerch 5.0 changelog after the break!

Digital Marketplace changes:
-Integrated product options into MultiMerch
-Readme and EULA update
-Download limit checks transferred from Shipping Edition
-Payout formatting bug fixed
-Check whether customer exists on conversation page
-Invalid PayPal message fixed
-Duplicate order confirmation fixed
-Fix in image library to handle broken and non-existing images properly
-Product re-listing reminder mail after listing period has finished has been added
-Balance entry wrong rounding/formatting fixed
-Removed newsletter and agree check-boxes from one-page seller registration form
-One-page seller registration success page loading bug fix
-Fixed approval email, when product edited
-Fixed critical download bug, so that download is available only to the seller, who owns it
-Fixed date_created issues in admin area
-Fixed Adaptive toPay format conversion
-Hide customer e-mail address in seller dashboard comments section if hiding customer emails setting is enabled.
-Fixed the manufacturer auto-completion bug in the product form
-Royalty added to the seller dashboard
-Product comments pagination fixed
-The localization error when "," is being used as a decimal separator in various places around the module. Errors with validation, display and writing into database were fixed
-Seller registration through admin - customer list fix
-Seller comments not working captcha fix
-Product form - "Manufacturer" field not being saved when product created bug fixed
-Product attribute values not being saved bug fixed
-Show product image in the product list page of the seller account area. Added settings for these image dimensions
-Fixed changing attribute type bug
-Implemented new manual payments in admin
-Trim extra "-" from the seller nickname slug (SEO URLs)
-Allow sellers to edit their nickname/store name. Added setting to control this. Seller SEO URL updated during the change of the nickname/store name.
-Disallow seller to add his own products to the cart.
-Validation for blank rows/fields in quantity discounts and special prices.
-Unread private message(s) notice in the account area.

Shipping Edition changes:
-Fix of the language file in catalog. Product purchased e-mail fixed
-PayPal Adaptive Payments for Shipping Edition fixed and transferred into vQmod
-Fix for empty Shipping Edition vQmod modification
-All changes from from catalog/controller/seller/account-product.php transferred to the physical_multiseller.xml in vQmod
-The localization error when "," is being used as a decimal separator in shipping settings and product form shipping tab
-Added shipping column for fixed shipping products in the checkout step 6
-Fix to validation, so that weight steps of 0 are not allowed
-Fix for quantity of the physical goods not being displayed properly
-Always formatted with default currency bug fixed for the checkout step 4 of the Shipping Edition
-Product type (physical/digital) selection bug for existing products fixed
-Add the calculation of the proportional shipping cost for the products with combined shipping during step 6 of the checkout (confirmation)
-Invalid seller dashboard colspan for last orders in the Shipping Edition fixed

That’s it for today, but stay tuned for the new updates. As always, if you have a bug to report or a feature to suggest, don’t hesitate to contact us and have a great day!

The post MultiMerch 5.0, website redesign and custom development appeared first on MultiMerch Marketplace.

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